Music & Entertainment Business


A.A.S. Music and Entertainment Business

The music and entertainment business program is an occupational degree program that focuses on a core collection of courses geared toward providing graduates with the skills and practices needed for success in both freelance and corporate environments. Music, television, film, industrials, theatrical production, video games, graphic and web design are primary disciplines of media arts music and entertainment business.

This program is designed to help individuals navigate these continually changing landscapes. Using a unique, hands-on learning environment and a technology-based learn-by-doing approach, students will have immediate experience with the professional tools, equipment and software used throughout the industry. The core curriculum covers such essential topics as shopping a project, intellectual property rights, digital rights management, contract law, design, creative copywriting, communication and networking, history, music business structures and economic maintenance, current events analysis, and strategic branding.

The curriculum of the Minnesota college is designed to expose students to the tools and techniques used to create, develop, manage and market creative content in the ever-expanding universe of arts and entertainment. The technical core elective pool is designed to enhance and provide advanced experience in a variety of industry-related fields. Within each elective class, both students and their instructors work in cooperation with other professionals to develop materials used in actual record releases, press campaigns, digital video productions and marketing programs.

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Music and Entertainment Business Courses

Core Curriculum

Students are required to earn all credits from the following list of courses:

Class Name

  • Accounting Principles I
  • Desktop Production I
  • Computer and Web Fluency
  • Introduction to Microsoft Office Professional
  • The Media Industry Landscape
  • Business Management for Media Professionals
  • Business and Production of Commercial Media I
  • Principles of Design I
  • Law and Economics of Intellectual Property
  • Business Communication and Networking
  • Career Planning for the Creative Professional
  • Marketing and Branding Strategies
  • Entertainment Contracts and Licensing
  • Web Development Strategies
  • Music and Entertainment Business Seminar

Electives

16 credits, as approved by the dean of students and program chair. Some elective courses may be subject to additional lab fee. See registrar for details.

See the full course list for options.

Total core minimum requirement: 68 credits

General Education Requirements

A minimum of 30 credits, at least three credits from each category:

Communications

  • Speech Communications
  • Composition (required)
  • Intercultural Communications
  • Creative Writing
  • Art of Persuasion
  • Mass Communication

Humanities

  • Introduction to Humanities
  • Film in Society
  • World Music
  • Spanish I
  • Introduction to Literature
  • Art in the Modern World

Natural Science & Mathematics

  • Biology
  • Environmental Issues
  • Topics in Mathematical Reasoning (required)*
  • College Algebra I (required)*
  • Earth Science
  • College Algebra II

Students must complete either NS112 or NS116.

Social Science

  • Global Citizenship (required)
  • Introduction to Psychology
  • History of American Music
  • Law in Society
  • Interpersonal Relations (required)
  • Introduction to Macroeconomics
  • Sociology
  • Developmental Psychology
  • Psychology of Personality

Total general education minimum requirement: 30 credits

Total minimum requirement to complete degree: 98 credits

Based on competency exam scores, a student may be required to take one or more of the following preparatory classes: CL051 Foundations of Computing, FM051 Foundations of Math I, FM052 Foundations of Math II, FW051 Foundations of Writing I, and/or FW052 Foundations of Writing II.

Careers in Music & Entertainment Business

 

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Agents and Business Managers of Artists, Performers, and Athletes

3%

3% is the average growth rate for all occupations from 2014 to 2024.*

*The average growth rate data is taken from the BLS.gov site.

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