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	<title>Comments on: From Mod to Retail: Tripwire Interactive Builds Videogame Business on Old Blueprint (You Can Too)</title>
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	<link>http://www.ipr.edu/blog/2009/12/from-mod-to-retail-tripwire-interactive-builds-videogame-business-on-old-blueprint-you-can-too/</link>
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		<title>By: James Grangerfly</title>
		<link>http://www.ipr.edu/blog/2009/12/from-mod-to-retail-tripwire-interactive-builds-videogame-business-on-old-blueprint-you-can-too/comment-page-1/#comment-5654</link>
		<dc:creator>James Grangerfly</dc:creator>
		<pubDate>Tue, 15 Dec 2009 04:08:14 +0000</pubDate>
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		<description>These independent games look sick. I think the current gaming business model, is a fail. There are so many games that come out year after year and the major companies never learn what&#039;s good, they just get lucky every once in a while. After looking at killing floor (and it&#039;s awesomeness), I remembered that the only game (really) with zombies in it that&#039;s out right now is left for dead 2, which is &quot;Ever so lacking&quot;. Oh, the pulchritudinous sound of an alien zombie&#039;s demise(which I am not experiencing).</description>
		<content:encoded><![CDATA[<p>These independent games look sick. I think the current gaming business model, is a fail. There are so many games that come out year after year and the major companies never learn what&#8217;s good, they just get lucky every once in a while. After looking at killing floor (and it&#8217;s awesomeness), I remembered that the only game (really) with zombies in it that&#8217;s out right now is left for dead 2, which is &#8220;Ever so lacking&#8221;. Oh, the pulchritudinous sound of an alien zombie&#8217;s demise(which I am not experiencing).</p>
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		<title>By: Graham Straub</title>
		<link>http://www.ipr.edu/blog/2009/12/from-mod-to-retail-tripwire-interactive-builds-videogame-business-on-old-blueprint-you-can-too/comment-page-1/#comment-5652</link>
		<dc:creator>Graham Straub</dc:creator>
		<pubDate>Tue, 15 Dec 2009 03:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ipr.edu/blog/?p=4205#comment-5652</guid>
		<description>man, releasing even a skin pack for a decent price is practically free money for the developers, since you don&#039;t really have to make anything new, so it&#039;s basically &quot;if it&#039;s for sale, someone will buy it&quot;.  I like the idea that a game can continually be adding new content, but at the same time I worry that developers will hold some content back and ear-mark it for later add-ons, which is bullshit from the stance of the everyday gamer.  I guess the next step is to use something like the &quot;gamerscore&quot; on XBOX Live, where you could purchase &quot;unlockables&quot; online based on merit and not just money.  It&#039;s like that RPG where you can buy ten level upgrades for your character, it ostracizes the reg players and gives more power to the lifeless online shits that have nothing better to spend their money on.  ANYWAY, great article.</description>
		<content:encoded><![CDATA[<p>man, releasing even a skin pack for a decent price is practically free money for the developers, since you don&#8217;t really have to make anything new, so it&#8217;s basically &#8220;if it&#8217;s for sale, someone will buy it&#8221;.  I like the idea that a game can continually be adding new content, but at the same time I worry that developers will hold some content back and ear-mark it for later add-ons, which is bullshit from the stance of the everyday gamer.  I guess the next step is to use something like the &#8220;gamerscore&#8221; on XBOX Live, where you could purchase &#8220;unlockables&#8221; online based on merit and not just money.  It&#8217;s like that RPG where you can buy ten level upgrades for your character, it ostracizes the reg players and gives more power to the lifeless online shits that have nothing better to spend their money on.  ANYWAY, great article.</p>
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