Five More Enlightening Videos on Videogame music and Sound Design

Mushroom Men

Developer: Red Fly Studio
Genre: Action Adventure/Platform

The Red Fly crew created Mushroom Men’s music by enriching the soundtrack of early Jim Henson film Time Piece with Les Claypool’s enhancements and a decidedly, dub approach, and putting the results into the perspective of a two-inch mushroom. Lead sound designer Matt Piersall claims he’s “never been able to multitask,” but given the complexity of the game’s score, he’s probably lying.

Halo 3

Developer: Bungie
Genre: First-Person Shooter

On October 10, at the 24th Annual Technical Excellence & Creativity Awards, Halo 3 won top honors for Interactive Sound Production. In the video below, audio director/composer Martin O’Donnel explains a part of his creative process and gives us an inside look at scoring interactive audio for videogames.

Fable 2

Developer: Lionhead Studios
Genre: Action RPG

Russel Shaw’s been composing audio for games for almost as long as Peter Molyneux‘s been designing them. His latest for Fable 2, performed by the Slovak National Symphony Orchestra in Bratislava, looks to be some of his best yet. Not content with only composing the music, Shaw designed a sound effect system that allowed them to paint sounds into the environments. “How many” you ask? Approximately 9,000?

Tomb Raider: Anniversary

Developer: Crystal Dynamics
Genre: Action-Adventure/Platform

“Being a composer in the games industry is a very delicate task because on one hand you gotta bring experience from the movie medium, and integrate a lot of experience with that, but you also gotta understand how the game operates,” says composer Troels Folmann. Since Anniversary is a remake of a classic title, Folmann and company had to “stay faithful to the original but still evolve it.”

Legendary

Developer: Spark Unlimited
Genre: First-Person Shooter

When composing the music for Legendary, sound producer Jack Brillo and his team decided to deviate from the traditional symphonic scoring. Seeing similiarities between the plot of the game and storytelling of heavy metal music of the 70s and 80s, Brillo recorded aggressively retro, rock-based tracks…leaving us wondering what the game would sound like had they chosen to draw inspiration from a bad Zappa album.

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